1.
Language Overview
1.1.
Quick Tour
1.2.
Reflection
1.3.
Frameworks
1.3.1.
Unreal Engine
2.
Language User Guide
2.1.
Types
2.1.1.
Nullability
2.1.2.
Proxies
2.1.3.
Type Conversions
2.1.4.
Any Type
2.1.5.
Undefined Type
2.1.6.
Null Type
2.1.7.
Boolean Type
2.1.8.
Number Type
2.1.9.
String Type
2.1.10.
Enumeration Types
2.1.11.
Classes
2.1.12.
Interfaces
2.1.13.
User Value Types
2.1.14.
Array Types
2.1.15.
Tuple Types
2.1.16.
Record Types
2.1.17.
Function Types
2.1.18.
Union Types
2.1.19.
Type Parameters
2.1.20.
Type Aliasing
2.1.21.
Static Properties
2.2.
Expressions
2.2.1.
Embed Expression
2.2.2.
Await Expression
2.2.3.
Yield Expression
2.2.4.
Default Expression
2.2.5.
Function Expression
2.2.6.
Markup Expression
2.2.7.
Object Initializer
2.2.8.
Array Initializer
2.2.9.
Member Expression
2.2.10.
Index Expression
2.2.11.
Call Expression
2.2.12.
Literal
2.2.13.
Conditional Expression
2.2.14.
Unary Expression
2.2.15.
Binary Expression
2.2.16.
Parentheses Expression
2.2.17.
List Expression
2.2.18.
Generic Instantiation Expression
2.2.19.
Super Expression
2.3.
Statements
2.3.1.
Expression Statement
2.3.2.
Empty Statement
2.3.3.
Super Statement
2.3.4.
Import Directive
2.3.5.
If Statement
2.3.6.
Do Statement
2.3.7.
While Statement
2.3.8.
For Statement
2.3.9.
Break Statement
2.3.10.
Continue Statement
2.3.11.
Return Statement
2.3.12.
Throw Statement
2.3.13.
Labeled Statement
2.3.14.
Switch Statement
2.3.15.
Switch Type Statement
2.3.16.
Include Directive
2.3.17.
With Statement
2.3.18.
Use Namespace Directive
2.3.19.
Use Resource Statement
2.4.
Documentation Comments
2.5.
Lexical Structure
2.6.
Packages
2.7.
Namespaces
2.8.
Variable Properties
2.9.
Virtual Properties
2.10.
Functions
2.11.
Destructuring
2.12.
Decorators
2.13.
Meta-data
2.14.
Strictness
2.15.
Item Visibility
2.16.
Standard Built-in Objects
3.
Runtime
4.
Compiler Guide
4.1.
Including and Excluding Sources
Light
Rust
Coal
Navy
Ayu
VioletScript Documentation
With Statement
with (o) { // procedure }